During Ubisoft Forward the most anticipated game made its appearance, Assassin’s Creed: Mirage was shown with an extended gameplay and a story one.
Assassin’s Creed Mirage’s parkour has been described as “closer to the Ezio games”, aka Assassin’s Creed 2, Brotherhood and Revelations. You can see elements of it in the new footage and gameplay reveal, as each climb is more of a puzzle where you’re tasked with finding the right leverage points, rather than the more recent version of “the Assassins can scale anything.”
The choice to desEsports Extrasparkour into Ezio isn’t too surprising given that the marketing has built on the tagline that Mirage is a “return to the roots”, leading Assassin’s Creed to what made it such a success in the first place. .
Senior game designer Marco Maresca said he particularly feels closer to Ezio’s games because parkour is about “maintaining the flow and momentum,” with more verticality. If you’ve played the newer games, you’ll know how sparse the maps can be, so the tighter city settings are much rarer and we spend far less time in the few we do find. But it’s not all old fashioned parkour, as Mirage also introduces pole vaulting, allowing Basim to cross large gaps.