Warlander is quite an interesting game, with many characteristics of being one of the best. But will this work in practice?
Warlander is the game where its developer Toylogic has been able to show that they really know how to do good fighting.
The gameplay in Warlander is somewhat simple, it has two army battles and five army clashes. Players are classified into squads with different roles.
Players have squad objectives and these will give you personal points that go to reflect your contribution, but the true name of the game comes down to one thing: destroying your enemy’s core.
This can definitely be done in many ways, players can slip through flanking points while their allies form a solid front, or you can overwhelm your enemy head on and lay siege to their castle, this is definitely the best way and more challenging.. We can say that it is a team game, but the players have a lot of room to maneuver individually.
There are even buildable siege weapons and tools with a fun little minigame where you keep your cursor in the center while hammering. It takes away some of the monotony.
There are currently only three main classes: Warrior, Cleric, and Mage. Each one has their particular abilities. Warrior is a damage dealer with a strong shield and crowd control abilities, Cleric can unsurprisingly heal and offer some small buffs and lastly Mage can reliably deal long range damage and deal some havoc. Definitely, the classes are quite basic, I hope to incorporate many more.
Two armies battles is the conventional game mode and we have a considerable number of maps available for it.
Using the Warlander minimap, players are visible to each other basically all the time. Smart players can always go where they are needed in a constant back and forth. This may get a mixed reception. I find it most interesting.
It makes the game more balanced and ensures that players can always go where the action is. But against it, it makes stealth plays difficult or impossible.
The strategy plays out on a grand scale and one person isn’t likely to make much of a difference, the fights are tricky and basically it’s about who gets hit first as there isn’t much of a chance to recover.
There’s also a weird balance to the game right now, where warriors make up the bulk of a force and do good melee damage. So, a well-positioned warrior can take down an entire enemy team.
The Wizard has an unfortunate tradeoff in that he can’t block and his basic spells are easily blocked in turn.
When a character unlocks a title, they can upgrade it, which increases their points available for equipment.
Warlander does have a cash shop but ToyLogic has made sure not to make the game into a pay to win thing. Premium currency is mostly spent on cosmetics and normal currency earned in the game can be used to purchase equipment with random attributes. Which I think is great.
Graphically, the game runs quite well, the landscapes are well designed, the characters are quite detailed. I definitely like the aesthetics of this game. At the performance level, it is also going very well, with very few frame drops.
Warlander is quite an original game, you may be quick to compare it to different games, but all in all, this is a unique game, the combat is much faster than all, right now, the game is a bit limited, but I am confident that it will progressively add a good amount of content, classes, among other features that give it more depth.
This review was made on PC thanks to a copy provided by PLAION