Connect with us


Without verbs and using only two buttons: this is how to play Return to Monkey Island

Ron Gilbert may have intentionally decided to ignore the existence of the installments after Monkey Island 2 when creating and shaping Return to Monkey Island, the legitimate third installment of the saga, but that does not mean that we will see some parallels with them . The most recent: the classic verbs have been replaced by a control system very similar to that of The Curse of Monkey Island.

The latest playable preview of Return To Monkey Island took us back to the Island itself that gives the LucasFilm saga its name and, in the process, allowed us to see in much more detail how the actions, puzzle solving and inventory system works. Simpler and more intuitive, of course, at the risk of losing the charm of lunar logic.

The gist: Hovering over any object will they will offer us the precise actions that we will have at our disposal, being able to alternate between them through the two mouse buttons. In a way it makes a lot of sense, since it saves us going to the verb box of “Open” to go through a door or see what’s in a chest.

screenshot 248

In fact, one of the interesting aspects is that we are allowed tinker with the objects without having to pick them up or directly store them in the inventory.

screenshot 250

That said, and in what refers to the irremediable collection of artifacts, valuable treasures and crap that we accumulate, we have the same thing: this is present on the screen in the form of a bag and it unfolds, allowing us to also see what is in the picture.

screenshot 251

As a final detail, it seems that, to prevent players from blindly shooting, when we move the objects we are using around the screen we will see directly where they cannot be used or activated. No more listening to Guybrush that something didn’t work or couldn’t be done every 20 seconds.

I didn't imagine Guybrush looking like Return to Monkey Island either, but I applaud Ron Gilbert taking us out of our comfort zone

A system very similar to that of The Curse of Monkey Island, but not the same

The Curse of Monkey Island it was the last game in the series to use the SCUMM environment and engine, and the first to redesEsports Extrasthe way the game was played. Although LucasArts had already managed to blur the barrier that separated cartoons and graphic adventures with The Day of the Tentacle, the leap in quality occurred with the third installment released, without Ron Gilbert at the helm of Guybrush’s destiny. Of course, it was used to redesEsports Extrasthe interface.

In The Curse of Monkey Island all verbs were simplified to a series of actions that are displayed on the screen when hovering over an object, so that we could experiment or try to get something out of Guybrush by doing something that we knew would not work. Return to Monkey Island It is very different from this other third installment, it is obvious, but it must be recognized that the premise is very similar.

screenshot 252

Curse of Monkey Island control system

Still, it’s worth noting that Ron Gilbert has designed Return to Monkey Island With both longtime fans and new players in mind, making the steps easier was a step in the right direction. However, what is truly essential lies in what distinguished the saga Monkey Island from the rest: challenging and ingenious puzzles, absurd situations and hilarious lines of dialogue.

Return to Monkey Island will be available on PC and Nintendo Switch from next September 19 and can already be pre-ordered both on Steam and in the eShop for something more than 20 turkeys. A fair price according to Gilbert. What new trouble will the intrepid Guybrush Threepwood end up in? We are looking forward to finding out.


More Posts

Games3 mins ago

Cyberpunk 2077 beats The Witcher 3 in concurrent players two years later thanks to Edgerunners

Both titles have broken the 100,000 mark but the series has given CD Projekt RED’s latest title a huge boost....

News28 mins ago

Autumn, samurai and post-apocalyptic worlds

Officially, yesterday autumn arrived in these parts. As we are farsighted, last week we proposed to you through our Discord...

Games35 mins ago

Microsoft could launch a white Xbox Series X very soon, according to this clue

09/23/2022 21:30 Just a few days ago Microsoft released a version of the Xbox Elite 2 controller in white after...

EXTRAS42 mins ago

chips are not manufactured at 4nm

If NVIDIA was missing something, it was to blow up the only apparent advantage it had over AMD thanks to...

News49 mins ago

Mixwell talks about his future as a professional player

Today at 7:00 p.m. (CEST) we had an appointment on the YouTube channel of Óscar Cañellas «Mixwell«. The legendary USAplayer...

Games56 mins ago

One Piece: Gear 5 – Everything we know so far about Luffy’s new devil power

Monkey D. Luffy can unlock a whole new level of power in the manga thanks to his *text muted* Fruit....

EXTRAS1 hour ago

Gran Turismo 7 – More cars announced with the September update

Polyphony Digital and Sony provide another update for Gran Turismo 7 in prospect, which will appear in the coming week....

News1 hour ago

Kiddo and FrostFire are two very different hand-painted indie proposals

At Gamereactor we love to scan the indie samples at the different video game fairs to try to guess what...

Games1 hour ago

Serial Cleaners comes to Nintendo Switch (except for Europe)

The time has come to get your hands dirty to leave everything shiny thanks to the premiere of Serial Cleaners...

News1 hour ago

The most powerful gym leaders of Pokemon (Generation 1)

Epic battles like Sabrina, Giovanni or Koga cannot be missing from this list. 09/24/2022 15:00 Pokemon It is a saga...