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Xbox Series S is ‘A Drag’ on next-gen game production according to developers

Several video game developers have expressed in recent days their review about Xbox Series S the cheapest model of the duo of consoles that forms Xbox Series X/S, hardware new generation from Microsoft. This machine, in addition to being cheaper and exclusively digital, also has lower technical specifications to Xbox Series X which, in principle, are aimed at offering the same quality as its older sister but with lower resolution.

However, some studios seem to be unhappy with having to adapt their video games to these specifications. It is what he has said publicly VFX artist Ian Maclure from Bossa Studios (responsible for I Am Fishamong other games), who in his personal twitter account (now turned into a private account) stated that some studios are unhappy with Xbox Series S and feel that harms the development process of new generation video games.

Xbox Series S a drag on the new generation?

“Studios have gone through a development cycle where Series S has ended up being a ballast in production and now that the games are being developed firmly with the new consoles in mind, the teams don’t want to repeat the process,” Maclure explained. tweet that are no longer publicly available. In addition, the developer ensures that these studios have seriously communicated the need to put aside development for Xbox Series S: “The reason why this is being heard so much lately is that many developers have met in the last year. desperately trying to remove the launch requirements of the S Series.

The tweet by Ian Maclure was posted in response to other messages from the journalist Jeff Gerstmannwho commented that those same games can reach PC with technical specifications similar to Xbox Series S thanks to the versatility of its graphic options. The debate did not open out of nowhere but rather was prompted by statements by Lee Devonald, technical artist at Rocksteady, which related the controversial 30 fps limit present in Gotham Knights with the necessary optimization of the game to Xbox Series S: “I would like players to understand what 60 fps means in terms of the things that are lost to make the game run faster, especially considering that we have a current generation console that is not much better than the last generation”.

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