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Zelda: TotK gameplay features shrine icons and the mini-dungeons could be even cooler thanks to synthesis

Zelda Tears of the Kingdom probably offers us the shrines from Breath of the Wild again.

Zelda Tears of the Kingdom probably offers us the shrines from Breath of the Wild again.

Zelda: Tears of the Kingdom was revealed yesterday in an in-depth gameplay video lasting over ten minutes. Among other things, this offered a look at the game world and also at the minimap. That’s exactly where the well-known symbols of the riddle shrines could already be seen. So they will probably come back and could be much more exciting thanks to the new possibilities.

Zelda: Tears of the Kingdom gameplay also arguably reveals shrines

13 minutes of new Zelda gameplay: Zelda TotK was finally shown in more detail at yesterday’s gameplay demonstration with Eiji Aonuma. Among other things, the floating sky islands and new opponents, but above all Link’s new skills and possibilities were presented.

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You can do that here impressive and promising showcase look at:

The Legend of Zelda: Tears of the Kingdom - Over 10 minutes of gameplay from the BotW sequel






1:45 p.m

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The Legend of Zelda: Tears of the Kingdom – Over 10 minutes of gameplay from the BotW sequel

Shrines are celebrating a comeback: Because there were so many new opportunities to see, you might not have noticed the small details. Such as the shrine symbols on the minimap. They look exactly like they did in Zelda: Breath of the Wild.

Accordingly, many fans are now assuming that the shrines will also be found in Tears of the Kingdom. Whether this is really the case and if so, how exactly they are made, is of course not yet officially certain.

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Even more interesting with Fuse: However, if the shrines actually work in a similar way to Breath of the Wild, they could be much more exciting in Zelda TotK than in the predecessor thanks to the new possibilities.

Why the introduction of the new Synthesis ability a real Galaxy Brain moment is, you can read in this GamePro column by colleague Tobi:

Thanks to the synthesis not only in the game world there are almost infinite possibilities of combinations. The whole thing can of course also be applied to the puzzles and challenges in the small dungeons. It’s hard to imagine what creative solutions the players could come up with again.

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However, this not only raises the question of how well Nintendo manages to take the puzzles to a higher level. But also, for example, whether the shrines will remain as we know them. We may also get to deal with much larger dungeons, but fewer.

What are your hopes for the shrines and do you think Nintendo will just bring them back exactly as they were in Zelda BotW?

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